Wizard's Bane
Wizard's Bane

Crystalwizard

Reviewed by Sarra Borne

A classical style fantasy novel that draws its influences from many recognizable sources, Wizard’s Bane captures the reader’s attention and draws them into the pages.  In the opening paragraphs that are vaguely reminiscent of the start of Terminator: The Movie we meet Dale, a man from a technologically superior world who finds himself marooned in a land of magic.  Dale has a penchant for attracting a rag-tag band of followers that, not surprisingly, ultimately end up matching the character profiles found in the role-playing game Dungeons & Dragons. 

This group of misfits sets out on a multi-focal quest to restore Dale’s missing powers, discover the truth about themselves, and what good fantasy novel would omit – save the world from sure destruction at the hand of otherworldly invaders.  The pacing of the story takes a backseat to character development in this book, so not much progress is made towards the fulfillment of their quest, a good thing in this case as all of the characters possess strong but likeable personalities making it difficult to choose a favorite.  

As this is book one in a series, the ending is very much a cliffhanger, since it ends rather abruptly right before they reach their first of many goals. Fortunately books two and three, Villenspell: City of Wizards (2005) and Wizards and Wanderers: Book Three of the Sojourn Chronicles (2006) are already available, and books four through six are written but not yet published according to the author’s website.  

A few minor flaws: the proof-reading isn’t perfect, leaving behind a few errors that wouldn’t be caught by a spell-checker.  The layout style is a little odd and takes a little getting accustomed to as there are an abundance of new paragraphs, the majority of which are only one sentence long.

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