
Book One: Wizard's Bane
A classical style fantasy novel that draws its influences from many
recognizable sources, Wizard’s Bane captures the reader’s attention and
draws them into the pages. In the opening paragraphs that are
vaguely reminiscent of the start of Terminator: The Movie we meet Dale,
a man from a technologically superior world who finds himself marooned
in a land of magic. Dale has a penchant for attracting a rag-tag
band of followers that, not surprisingly, ultimately end up matching
the character profiles found in the role-playing game Dungeons &
Dragons.
This group of misfits sets out on a multi-focal quest to restore Dale’s
missing powers, discover the truth about themselves, and what good
fantasy novel would omit – save the world from sure destruction at the
hand of otherworldly invaders. The pacing of the story takes a
backseat to character development in this book, so not much progress is
made towards the fulfillment of their quest, a good thing in this case
as all of the characters possess strong but likeable personalities
making it difficult to choose a favorite.
As this is book one in a series, the ending is very much a cliffhanger,
since it ends rather abruptly right before they reach their first of
many goals. Fortunately books two and three, Villenspell: City of
Wizards (2005) and Wizards and Wanderers: Book Three of the Sojourn
Chronicles (2006) are already available, and books four through six are
written but not yet published according to the author’s website.
A few minor flaws: the proof-reading isn’t perfect, leaving behind a
few errors that wouldn’t be caught by a spell-checker. The layout
style is a little odd and takes a little getting accustomed to as there
are an abundance of new paragraphs, the majority of which are only one
sentence long.